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What makes a good layout
Principles of balance, visual hierarchy, white space, contrast and rhythm — the foundations of a clear, persuasive design.
A course for marketers and teams who regularly work with designers. Participants are equipped with standards for layout and visual aesthetics, along with an understanding of how a designer thinks and works — gaining a broader overview, more accurate design judgement and smoother collaboration.
Instead of relying on gut feeling, learners grasp the principles that separate a good layout from a poor one, learn to articulate requirements clearly and stay on point — reducing revision rounds and saving time for both sides.
A shared frame of reference for viewing and evaluating design, replacing personal gut feeling.
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Principles of balance, visual hierarchy, white space, contrast and rhythm — the foundations of a clear, persuasive design.
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Common mistakes in arrangement, proportion, colour and typography that make a message cluttered and ineffective.
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Train your visual perception and judgement by analysing real examples — both good and not-so-good.
Helps non-designers see the full picture and engage proactively when working with designers.
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Understand how a designer approaches a problem, from receiving the request to execution and final delivery.
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How to define the objective, audience and message so design requirements are clear from the start.
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How to comment on design with focus and a constructive spirit, minimising unnecessary revision rounds.
A bird's-eye view of design and visual production fields, so you engage the right people for the right work.
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Publications, brand identity systems and 2D graphic design.
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Video, motion graphics and the principles of storytelling through moving images.
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Modelling, 3D rendering and image processing for products and advertising.
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User-experience thinking and interface design for websites and applications.
A basic grasp of production helps you choose materials, techniques and budgets right from the briefing stage, avoiding errors and overruns during execution.
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Common printing techniques, paper stocks and finishing for brochures, catalogues, packaging and POSM.
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The characteristics of commonly used materials (paper, acrylic, aluminium, decal, formex, fabric, wood, metal...) and how to choose the right one for the purpose, budget and brand feel.
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Types of signs, light boxes, 3D letters and wayfinding systems — materials, specifications and installation considerations.
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Technical requirements for colour (CMYK), bleed, resolution and print-ready files so the output matches the design.
Evaluate design against clear principles, not gut feeling.
Speak the same language as designers and cut revision rounds significantly.
Examples and exercises adapted to the specific work of each team.
Share your team's context and size with Crego to receive a course designed specifically for your business.
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